using Core.Contracts.Interfaces;

namespace Core.Features
{
    using System;
    using Base;
    using Contracts.Enums;
    using Resources;

    
    public sealed class LockResistance<T> : FeatureBase<object>
    {
        public LockResistance(){}

        public LockResistance(T value) 
            : base(value){ }
        /// <summary>
        /// Obtains the feature name
        /// </summary>
        public override string Name
        {
            get { return "Lock resistance"; }
        }
        /// <summary>
        /// Obtains the feature group
        /// </summary>
        public override FeatureGroupsEnum FeatureGroup { get { return FeatureGroupsEnum.TargetingEquipment; } }
        /// <summary>
        /// Obtains the feature type
        /// </summary>
        public override FeaturesEnum FeatureType { get { return FeaturesEnum.LockResistance; } }
        /// <summary>
        /// Obtains or defines the feature unit
        /// </summary>
        public override string Unit { get { return Traduction.label_unit_hw; } }
    }
}